It was to be developed by Visceral Games (then EA Redwood Shores), recognized mostly by their James Bond and The Lord of the Rings games for the sixth generation of consoles. Survival-horror was not enjoying its best time and was largely kept alive by indie titles on PC, like Penumbra: Overture by the Swedish developer Frictional Games which later garnered great success with Amnesia: The Dark Descent.Įlectronic Arts, one of the largest video game publishers in the world, was not known for its expertise in the genre, yet they managed to surprise most by announcing a new survival-horror IP set in outer space. By that point, Capcom had already directed Resident Evil onto a more action-oriented route, and Silent Hill was losing its integrity with each new entry. Back in 2008, the popular, but still relatively niche genre of survival-horror was asking for something – anything – to reinvigorate its dwindling scene. The original Dead Space came out almost a decade ago.
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